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Gambits: Splinter Tech & Jochum’s Grand Design I don’t feel like further explanation is necessary. Lost Dreadnaught is not part of Jochum’s starting deck, but one of these is shuffled into the Trade Deck for each person playing as Jochum. In other words, you still get the benefit of each card’s primary ability when you discard them from play for their additional Splinter ability.
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Important Note: The Shards are discarded from play, not from your hand. When you play 3 matching Shards on a turn, you then can discard that set of 3 from play to use their Splinter ability. ġ1 out of the 14 Shards grant $1 as the primary ability, the exception being 3 Assault Shards which each grant 1 damage.Jochum starts with a 14 card deck comprised of: The Starting Deck Shards and the Splinter Ability With that said, since Jochum’s starting deck introduces a new card type (Shards), I will first give an overview of Jochum’s starting cards/abilities, then dive deeper into strategy. But Jochum can win an aggro battle too the person playing Jochum just needs to realize that’s what’s happening. And indeed, if Jochum has time to build a strong control deck, the game is probably over. The long game favors Jochum due to his 7 card deck, which would suggest a control deck strategy. This versatility and array of built-in abilities makes playing with Jochum a fun and non-repetitive experience. More specifically, Jochum’s starting deck includes a good amount of trade, some damage and life gain, as well as built-in scrap and cycle abilities. Jochum’s starting deck is unique and versatile, due to the Shards. While some Commanders proscribe a certain approach (McCready-aggro, Walsh-bases, etc.), Jochum is a blank canvas on which you can create your winning deck. This is a relatively small sample size so it’s certainly possible these numbers can change. As of the writing of this article, Jochum had the highest win rate (62.07% in 145 games), which was 9 points above 2nd place (Walsh: 53.62% in 138 games). I tracked Commander vs Commander stats in some Commanders events I recently ran. Oh and by the way, Jochum’s starting health (72) is the highest among Commanders.Įarly numbers also suggest that Jochum is the best Commander. Jochum’s 7 card hand also provides significant early game purchasing power. The reverse is true for Jochum: the longer a game goes, the more insurmountable Jochum’s 7 card hand becomes. In his Nandi article, aldaryn pointed out that the longer a game goes, the more Nandi’s 5 card hand becomes a disadvantage. First and foremost, Jochum has a 7 card hand with built-in scrap and cycling abilities (explained below). Hopefully the summaries and insights provided in this article will help shorten your Jochum learning curve, and ultimately assist in your mastery of this great Commander of the Lost Fleet.
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Because of this, Jochum probably has the steepest learning curve – though not the longest – among all Commanders. High Admiral Jochum introduces a new card type/game mechanic: Shards. Editor’s Note: This is Part 4 of our Command Deck Strategies Series.