So in this direction he has the clear priority.Ĥ.) I have developed also several new "big formations", but the main changes are made in functionality of the whole system. I must clearly state here, that the first one who used this flag also in RTW 1.5 was Darth Vader in his modifications from this year. It is the other way, which allow more appropriate control of the behaviour of each unit during the battles according to developer's wishes.ģ.) This version is the first of mine, which is using extensively the settings for various factions via the "supported_factions" flag, origianlly used in the CA file in the BI expansion pack.
#Epic war 6 best formation mod
Any other mod or the CA in vanilla has not implemented so much possiblities in the settings of this flag. This is the second key change in this version, which is the clear priority. For the info on all possible values, I will write the post in the above mentioned subforum. Here is only necessary to mention the fact, that this is also very powerful tool, which is able to change totally the whole balance in battles and not all changes are improving the behaviour of the AI - so you must experiment and test the respective new settings of yours.Ģ.) This version of my mod is the first "descr_formations_ai.txt" file modification at all publicly released till this time, which is using extesively possibilities of the "default_melee_state" flag. However, it can be the matter of personal preferences and various needs of your modifications and your gameplay style and the possibilities are plentiful. The values defined by me in this file are only one system of the possible ones, which has appeared to me to be optimally functioning with vanilla and SPQR 6.0 modification. In this point of view, the whole system is open to a lot of other modifications in future, according to your personal tastes. In fact, this is highly modular and customisable solution.
You can define by it the behaviour of small groups of units according to various criteria, including the factions and type and category of units. up to version 5.0):ġ.) The quite new, originally developed system of "Small formations" - by means of it is possible to control the tactical AI behaviour during the all phases of battles in a more detailed manner, than by means of the new formations only. The changes in version 6.0 (compared to the first generation, i.e. The main changes in third generation of my AI formations are as follows: In this version there are no rectangle formations, so its usage is universal as for the Units Scale in Video options settings. RTR 6.0 Platinum Edition) is possible only after respective changes in the "supported_factions" flags. The usage for the modifications which has changed the factions and their respective units (e.g. Dont use it with lower versions of RTW or with Barbarian Invasion Expansion pack. This version is only for RTW 1.5 (vanilla and all RTW 1.5 - based mods). So don't be afraid of any irreversible damages of your game installation by implementing of this mod - you can simply remove it at any moment only by copy/paste of your original archived file. It was expanded and tweaked for a bit more challenging AI, with more ways of a creation of formations before and in the course of the battles. This mod is a modification of the original file "descr_formations_ai.txt", which defines the way the AI creates formations of units in the battles. Description and Using Rome Total War "Sinuhet's AI Battle Formations Mod"